Actualités | Nuke 7.0 annoncé

Nuke 7.0 annoncé

Nuke 7 et NukeX 7 arrivent prochainement et c’est une mise à jour importante :
– cache RAM pour les calculs
– accélération GPU pour plusieurs nodes (MotionBlur,…)
– outils de rotoscopie rénovés
– Primatte 5
– Tracker 2D ré-écrit
– nouvaux formats RAW gérés : Arriraw et dernière version du R3D (Red)
– le deep compositing g§re le format Open EXR 2.0
– et pas de mal d’autres choses…
La Beta est déjà disponible… En savoir plus ? ici !

NUKE 7.0 also brings with it a number of options that allow artists to do more within NUKE. Artists are now able to relight renders in the comp environment using the ReLight node and even model using NUKEX’s new ModelBuilder.

Both of these additions reduce the need to roundtrip to another tool or hand work off to other departments.

The Deep compositing workflow also sees the addition of the industry standard OpenEXR 2.0 Deep file format, and NUKE’s 3D systemwelcomes the addition of the Alembic file format.

 

Features in Detail

NUKE & NUKEX 7.0 include some powerful new features in addition to dozens of enhancements to current features, including:

New features exclusively for NUKEX

New RAM playback cache functionality – Giving artists real-time playback capability by retaining recently used frames in memory without relying on the OS disk buffering system.

Improved Roto performance – Giving artists more control than ever before, NUKE’s roto tools have been completely overhauled, drastically improving interaction speed as well as giving real-time playback of roto overlays and improved stereo support.

Improved 2D Tracker – With major improvements to workflow, speed and accuracy, NUKE’s 2D Tracker now lets artists track and correct difficult objects with ease, giving finer control over core tracking functionality.

Improved SplineWarp tool – Giving greater control, NUKE’s improved SplineWarp tool lets artists create source and destination splines independently and set separate warp values per layer or spline pair.

Multiple 3D improvements – Giving artists greater freedom in 3D, improvements include: 3D scale manipulator, 3D alpha shadows, create camera option, updated cast and receive shadows functionality and displacement tessellation settings, as well as new stochastic samples control for motion blur.

Primatte 5 – The latest upgrade to Primatte 5 brings with it numerous improvements and new features, including: Improved auto compute, new smart background color select, new hybrid render and adjust lighting features and multiple new output modes.

Upgraded PositionToPoints tool – Create point clouds quickly and easily with newly improved PositionToPoints tool that lets artists alter point clouds with geometry modifiers and choose the channels from one input rather than having to pipe in two.

Upgraded Relight tool – Now a fully supported node giving artists the ability relight renders in the comp environment, removing the need to roundtrip to other packages for quick fixes and adjustments

Improved DopeSheet and new TimeClip node – Gives artists powerful new ways to visually move elements around the timeline.

New Bookmark feature – Gives artists the ability to bookmark nodes or backdrops in the node graph, and jump between them using the assigned hotkeys or the bookmarks search box.

Deep data & Alembic support – Push the boundaries of Deep compositing with new OpenEXR 2.0 Deep data read and write capability, as well as read and write geometry and cameras to and from Sony Picture Imageworks’ Alembic file format.

FBX 2012 Support – NUKE now supports FBX 2012 7.2, as well as being back-compatible with all previous versions.

New Format Support – new camera format support for ARRIRAW and latest update for R3D SDK.

New Features exclusively for NUKEX

NUKEX features the core NUKE toolset complimented with exclusive cutting edge tools to ease day to day compositing tasks without having to leave the package.

Multiple GPU Accelerated Nodes – This fundamental upgrade allows artists to utilise the power of their GPU’s to speed up interactive processing when dealing with: MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. If the GPU is unavailable NUKE will simply revert back to the CPU without needing to adjust setting

New ZDefocus tool – A significant upgrade to the ZBlur tool which now includes GPU acceleration, as well as an improved algorithm and much more.

Particle improvements – Giving greater speed than ever before, NUKE’s particles can now inherit velocity from emitter geometry and emit from the bounding box volume of an object.

ModelBuilder – Create 3D models of sets and props quickly and easily, without having to roundtrip to another tool with NUKE’s new ModelBuilder.

Improved DepthGenerator & PointCloudGenerator – Able to calculate cleaner, more accurate depth passes and point clouds, both tools offer improved workflow, accuracy and new output options.

Click here to get your hands on the NUKE 7.0 Beta. Please note: The Beta is open to all NUKE customers with current maintenance.

Special thanks go to New Deal Studios, Digital Domain, Below the Radar, Jelle Van De Weghe and Lee Perry-Smith at Infinite Realities for the images.

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